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SHARP TALES - BOOK ONE
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A BOY GROWS UP A HUNTER, A GAMEKEEPER FOR THE CASTLE. A HUNTING GUIDE BY DAY, WHO DREAMS EACH NIGHT OF THE SEA. AS SOON AS HE'S OLD ENOUGH, HE SAILS AWAY TO FOLLOW HIS DREAMS.
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STRANDED ON AN ISLAND, THE NATIVES ADOPT HIM, AND HE BECOMES PART OF THE VILLAGE. FIVE YEARS PASS BEFORE ANOTHER SHIP ARRIVES; BUT INSTEAD OF A RESCUE, PIRATES ATTACK THE ISLAND.
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THE VILLAGE FIGHTS BACK, AND THE HUNTER HELPS THEM CAPTURE THE SHIP. THE CREW NEEDS A LEADER, AND GERARD NEEDS A WAY HOME. CAN GERARD BE THEIR CAPTAIN? CAN HE KEEP THE CREW SAFE? CAN HE HOLD ONTO THE TREASURE HE HAS FOUND?
SHARP TALES - BOOK TWO
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IT'S BEEN FIVE LONG YEARS SINCE GERARD SAILED AWAY FROM HOME. SHIPWRECKED ON AN ISLAND, HE BECAME ONE OF THE NATIVES. NOW HE IS HOME BUT WONDERS HOW MUCH HAS CHANGED.
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ARE HIS PARENTS STILL ALIVE? DO THE DUKE AND DUCHESS STILL RULE THE CASTLE? DOES HE STILL HAVE A JOB? WILL SOPHIE REMEMBER HIM? WILL ANYONE REMEMBER HIM?
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GERARD IS STILL CAPTAIN, BUT FOR HOW MUCH LONGER? THE OWNERS WANT TO FIRE HIM, AND HIS SHIP IS FULL OF HOLES. DANCING WITH PIRATE SHIPS AT SEA IS HAZARDOUS WORK.
GERARD MUST FIGHT TO PROTECT HIS SHIP, HIS CREW, AND HIS FAMILY. IF HE CAN MANAGE ALL THAT, THEN ALL HE NEDS TO WORRY ABOUT ARE THE PIRATES WHO WANT TO KILL HIM.
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SHARP TALES - BOOK THREE
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WHEN SOMEBODY THREATENS TO KILL YOU, IT MAKES YOU THINK. WHEN THE TENTH PERSON SAYS IT, IT MAKES YOU LAUGH. A STRANGE WAY TO LIVE, BUT GERARD IS GETTING USED TO IT.
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THE SHIP OWNERS WANT HIM FIRED, AND THE DUKE WANTS HIM BEHEADED. A SMUGGLER WANTS TO BURN HIS SHIP, AND A WOLF WANTS TO EAT HIM FOR DINNER.
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HE USED TO THINK THAT SAILING WAS THE DANGEROUS PART, BUT NOW HE KNOWS BETTER. THE MOST DANGEROUS ANIMALS KNOW HOW TO SMILE. THEY LIE, AND THEN THEY TRY TO KILL YOU.
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GERARD WILL NEED ALL OF HIS TRAININIG TO STAY ON STEP AHEAD IN THIS GAME OF LIFE OR DEATH. PROTECT HIS SHIP, PROTECT HIS CREW, AND STAY ALIVE FOR ONE MORE DAY.
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SHARP TALES - BOOK FOUR
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THE ONLY THING CAPTAIN SHARP WANT TO DO IS SAIL. HE LOVES HIS SHIP, HIS CREW, AND THE OPEN SEA. WHAT HE DOESNT LIKE ARE LIARS, PRISON, AND PEOPLE TRYING TO KILL HIM. ITS NICE TO BE WANTED, BUT HARD TO BE A WANTED MAN.
TROUBLE AT SEA USUALLY GIVES YOU A WARNING, BUT TROUBLE ON LAND IS HARDER TO SPOT. HIS FIANCE WANTS TO LOVE HIM, AND HIS EXGIRLFRIND WANTS TO KILL HIM. YOU CAN AVOID AN ANGRY SEA, BUT YOU CAN'T AVOID AN ANGRY WOMAN.
CAUGHT IN A NET OF LIES, THE CAPTAIN NOW MUST FIGHT FOR HIS LIFE. CAN HE DEFEND HIMSELF? CAN HE STAY OUT OF PRISON? DOES THE TRUTH EVEN MATTER ANYMORE? FROM THE NORTH SEA TO THE SOUTH PACIFIC, CAPTAIN SHARP MUST OUTRUN THE COMPETITION, OUTGUN THE PIRATES, AND OUTFOX EVERYONE ELSE.
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SHARP TALES - BOOK FIVE
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CAPTAIN SHARP WAS NOT BEING CHASED. NOBDOY WAS TRYING TO KILL HIM, AND NOBODY WAS SHOOTING HOLES IN HIS SHIP. THIS WAS NEW TERRITORY FOR GERARD, BUT HE KNEW IT WOULDNT LAST.
HIS MIND KEPT DRIFTING TO THE TREASURE MAP. THE IDEA WAS SO PERPOSTEROUS, HE DIDNT BELIVE IT HIMSELF. THE MAP, THE CLUES, THE PROMISE OF TREASUE, IT HAD TO BE PART OF A JOKE.
THE TREASUE WAS ALONG THE ROUTE HE PLANNED TO SAIL. ALL HE HAD TO DO WAS TURN WEST INSTEAD OF EAST, SAIL A THOUSAND MILES OFF COURSE, AND NOT TELL ANYONE WHERE HE WAS GOING.
THE CREW STARTS FIGHTING, AND EVERONE PICKS SIDES. CAN GERARD KEEP THEM FROM KILLING EACHOTHER? CAN HE PROTECT HIMSELF? ONLY IF HE CAN FIND A TREASURE THAT EVEN HE DOESNT BELIEVE IN.